![]() ![]() Having to look after all of those needs can be tiresome. I'm not entirely sure who the game was made for, but it's not the people you'd assume upon hearing the title.I’ve always enjoyed playing the Sims games… for a while. ini file and lose your opportunities with achievements/etc. There's not even a camera man mode! In fact, to access testing cheats, you have to edit an. Will the medieval story tellers shed tears of joy? Hell no. It's a true spin off in that it makes no attempt to tie itself to the other game aside from borrowing it's engine and improving on it. It's not meant to fill any sort of gap or hole that already exists within the series. ![]() more so than with the transition from The Sims 2 to The Sims 3.īut people forget, it's a spin off. There's no aging, very limited CAS, family is all but forgotten (you can have two kids max and they are mostly just scenery), and most of the core elements of The Sims franchise are missing. There's also plenty of people out there hating on it, which I can completely understand. There's plenty of bugs, what EA game launches without them? The first patch for the game had a fix list the length of the Constitution. I just wanted to touch on some of the things I've experienced while playing. ![]() there's plenty of other people out there doing that. I'm not going to review the game or anything. and no, she wasn't my first, she was my fourth or fifth hero. (Can you guess the Knight's name? It's not hard. Since she's Adventurous, she also gets special interacts with certain spots to go on Adventures, which give her special situations (just like career chance cards) and a positive moodlet. My knight is always looking for a fight and should she go too long without a good duel or a sparring match, she'll get a negative moodlet until I fulfill it. The first two are her 'normal' traits, the third is her 'fatal flaw'. For example, I have a Knight hero who is Adventurous, Evil, and Bloodthirsty. The first two just dictate how your sim reacts to the world and people around it while the second one mostly just adds some difficulty in maintaining focus. Speaking of traits, you get three in this game two 'normal' ones and one 'fatal flaw'. They are specific to their profession or their traits. ![]() You get them from doing everyday things like eating and also from special things like fulfilling your hero's daily responsibilities, which spin up every day at 9am. Your sim has to maintain focus to do this and this is helped along by the many, many moodlets available. The entire goal during a quest is to complete the quest at platinum level, which gives you more resources to build more buildings or meet new dignitaries for other territories. The game is completely quest driven and the quest system is essentially a story based chain of opportunities. There's no aging, there's no focus on mundane tasks, you have two need bars, and most things are moodlet focused in that they affect your "focus bar" which then decides how well you do on your specific quest. though it is most certainly not the sims. It's hard to explain if you haven't actually played it yourself. It's like combining a city builder with console sims and then adding in a dash of 'questing'. especially the sims skins/textures/etc) and it's not quite a 'faithful' reproduction of that specific era, either. It's not quite TS3 with Medieval skins (in fact, it looks BETTER than TS3. Once I got it on my system, I was kind of dubious about what to expect. The husband acquired it and played it a bit before my return. It's not an expansion pack, it's a spin off. a game that I hadn't paid much attention to was released. ![]()
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